![]() ![]() ![]() Perhaps you’d favour a spiral galaxy.Īdama: I’d favour a spot of that good brandy. Fancy playing on a map that has isolated ‘islands’ of systems so that civilisations have time to develop before harnessing the power to reach one another? The choice is yours. The universe is randomly generated and can take different forms. The largest maps in the game have 1,400 stars and each could have a full system of planets and moons. There won’t be many parts to choose from and you’ll most likely start with construction and exploration vessels, the former to harness the resources of your local sun, moons and planets, and the latter to look for resource-rich asteroids in the vicinity.ĭeveloping the tech to break away from your home system takes a while but within a couple of hours, you’ll have a web of colonies and connections, with ships zipping back and forth between them. Choose which areas of research the science bods should focus their energies on and work toward building your first spaceships. To start with, if you choose to control a pre-interstellar race, that’s easy enough. You could take a hands-on approach and manage almost everything that happens. You’re only as necessary as you choose to be.Īdama: I choose to be absolutely necessary at all times. But if I’m sailing the solar winds of an ancient star system, chugging supernova fumes and fighting the good fight, won’t my empire fall apart without a gruff, noble hand to guide it? If you head out into the depths of the great unknown, you might even find evidence of machine species that herald the end of days for all sentient life.Īdama: Sounds like my kind of gig. You might find beacons that direct you toward derelict ships from the previous interstellar age, or giant insects and slugs that live in the void and want nothing more than to eat your crew. You can even be the Butlins of your local spiral arm by owning a chain of gorgeous cultured planets that attract shiploads of tourists.īut if you’d rather concentrate on space heroics, you can design a ship, using all the latest hyperdrive tech, weapons and shielding, and set out to explore far-off stars. Perhaps you’ll construct hundreds of fleets and bombard alien colonies from above, or maybe you’ll construct a trading powerhouse and control galactic economies. Notionally, Distant Worlds is about building an empire, moving your people from planet to planet and system to system in an attempt to dominate the other spacefaring civilisations of the universe. Help yourself to a cheesestring by the way, I’m going to be talking for a while here. Me: That’s a good question and conveniently leads to one of the best things about this brilliant game. Where’s the fun in that? Do I get to be a crater-faced space hero? This Distant Worlds just looks like a lot of pokey little graphics crawling around on a screen though. This is Distant Worlds: Universe and it’s just about the hottest slice of space this side of an Eta Carinae family reunion.Īdama: Or a Cylon deathfleet, right? Sure, sure. Me: There isn’t a new Battlestar Galactica game. He spied the screen and asked what the heck I was playing.Īdama: What the heck are you playing? Is that the new Battlestar Galactica game? I was saving my latest campaign when he arrived early and bustled through the door (he has his own key we used to have ‘a thing’). I was going to write a conventional Wot I Think, whatever the hell that means, but my good friend Admiral Adama happened to be visiting for a night of brandy and cheesestrings. It’s the definitive version of the best space strategy game I’ve ever played and I want to share the excitement with everyone, starting with an old friend. Not my favourite space strategy game released this week and not my favourite space strategy game released this year. Distant Worlds: Universe is my favourite space strategy game. No tease before the jump here, let’s get straight to it. ![]()
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